App3D / Desktop 3D workspace

Build the form.Shape the surface.

One place to model, unwrap,
paint and sculpt.
Made for Windows and Linux.

Interactive concept study

One model.
Every direction.

Move between form and surface without losing sight of the whole. Five connected directions, one creative workspace.

Windows & Linux Geometry & surfaces One applicationMeet the toolset
Modeling

Build the form.

Work from a simple volume to the edges that define it. Polygons, splines and subdivision surfaces.

Explore modeling
UV

Unfold the surface.

Keep texture coordinates connected to the model. Project, unwrap and arrange your islands.

Explore uv
Painting

Make your mark.

Paint directly on the surface. Explore brushes, material channels and editable layers.

Explore painting
Sculpting

Shape the detail.

Find the silhouette, then move closer. Develop volume and refine the character of the surface.

Explore sculpting
RenderingIn development

Imagine the image.

Explore the planned realtime and path-tracing workflow. Rendering is in development.

Explore rendering
Modeling
Shape the light

Drag the glowing point inside the scene. Watch the highlights and shadow follow.

FrontBack

Interactive website study. App3D Rendering is in development.

The complete toolset.

From a first polygon to a finished view. Explore 25 capabilities across five connected workflows.

Modeling

Build the form.

Work with polygons, spline profiles and subdivision surfaces. Start with the structure, then refine the edges that define it.

UV

Unfold the surface.

Connect the model to its texture coordinates. Move from projections to seams, islands and a carefully arranged layout.

Painting

Make your mark.

Build color and surface detail on the model. Explore brush control, projection, material channels and editable layers.

Sculpting

Shape the detail.

Develop the silhouette and volume before moving into masks, brush work and finer surface relief.

Rendering

Compose the final view.

Explore the intended rendering workflow, from materials and lighting to image output. Rendering is in development.

Concept studies and feature scope.The illustrations show the intended workflows. “In development” marks planned capabilities. Final specifications and release availability are still to be confirmed.

Keep your work
connected.

Bring familiar files into the conversation. Check the format, exchange direction and data you need before moving a production project.

3D scenes & meshes

OBJFBXglTF / GLBUSD / USDA / USDCSTLCollada

Materials

MaterialX

Images & textures

BMPGIFHDRHEIF / HEICJPEGOpenEXRPNGPBMTarga

Formats listed in the supplied product concept. Import/export directions and version limits still need confirmation.

A place for
the whole studio.

Keep the creative tools together. Choose how your team manages people, seats and infrastructure.

Enterprise Cloud

Your team. Hosted by App3D.

A hosted workspace for one team, with members and named seats. Manage access without running a local server.

Team structure
One team
Administration
Members and named seats
Hosting
Managed by App3D
Configure Enterprise Cloud
ArtistsNamed seats
App3D CloudHosted administration

One team, one place to manage access.

On-Premise

Your infrastructure. Your control.

A clustered App3D Server for multiple teams. Keep control of identity, licenses, release sources and diagnostic report storage.

Team structure
Multiple teams and quotas
Identity
LDAP, OIDC or SAML
Storage
Disk, NFS or S3-compatible
Configure On-Premise
ArtistsNamed seats
Your App3D ServerYour infrastructure

Multiple teams connected to a cluster you manage.

Scale the server

On-Premise supports cluster replicas, identity and controlled release sources.

Use your identity

Connect LDAP synchronization and OIDC or SAML sign-in in your own deployment.

Keep reports local

Choose disk, NFS or S3-compatible storage for optional diagnostic reports.

Work offline

Signed licenses are bound to the cluster, with offline activation available by agreement.

Deployment capabilities follow the supplied concept. Availability and commercial terms are agreed with the studio.

Your tools. Your terms.

Choose the complete workspace or build a package around your work. Every change updates the price below.

Your creative toolkit.

All five, or your own selection

Or choose individual workflows

Rendering and pigment-inspired color mixing are in development. View feature stages

Two ways
to make it yours.

The tools stay familiar. The way you own access changes.

LicenseUse your selected toolsNew version releasesFixes & security updatesPayment

Subscription

While your subscription is active

Included while active

Included while active

Monthly or yearly

Perpetual

Keep your purchased version

Upgrade required

For your purchased version line

One-time

A few useful details.

What does a subscription include?

New releases, fixes and security updates while your subscription is active. Monthly and annual billing cover the same selected tools. These prices are illustrative.

What do I keep with a perpetual license?

Continued use of the purchased version line, including its fixes and security updates. Access to a new version line requires an upgrade. Final licensing terms will be confirmed.

What does “in development” mean?

The feature is planned and is not presented here as a completed capability. Rendering and some painting features are in development. Review the workflow chapters before making a selection.

Which option is right for a studio?

Enterprise Cloud provides hosted administration for a team. On-Premise is intended for a server in your own infrastructure. Team capacity, version rights and pricing follow your agreement.

Get closer to the tools.

A short reference for each workflow. Follow the sequence below, then explore its tools in more detail.

Modeling concepts

Start with the shape.

  1. Choose a polygon mesh, spline profile or control cage.
  2. Build the main form before refining edges and creases.
  3. Review the silhouette and prepare the surface for UVs.
Explore Modeling tools

UV concepts

Give the texture a place.

  1. Choose a projection that fits the form.
  2. Define seams, unwrap islands and inspect distortion.
  3. Relax, align and pack the UV layout.
Explore UV tools

Painting concepts

Work directly on the surface.

  1. Choose the brush size, opacity, alpha and spacing.
  2. Build color, roughness and metalness in editable channels.
  3. Use selections, cloning and projection for local detail.
Explore Painting tools

Sculpting concepts

Find the volume first.

  1. Establish the silhouette with broad brush strokes.
  2. Use masks and symmetry to control the working region.
  3. Refine the surface with smaller brush movements.
Explore Sculpting tools

Rendering (in development)

Plan the final view.

  1. The rendering workflow is in development.
  2. The intended direction includes realtime PBR and path tracing.
  3. Materials, lighting, color management and output remain subject to release scope.
Explore Rendering tools

Desktop workspaceApp3D is designed for Windows and Linux, with a GPU graphics foundation based on Vulkan. System requirements are still to be confirmed.

Licenses & updatesSubscriptions include new releases while active. A perpetual license keeps the purchased version line, with its fixes and security updates.

Find the right setup.

Have a product question or a studio deployment in mind? Prepare the details here and keep a copy for the App3D team.

No request is sent from this design preview.

Make room
for the work.

Build your toolkit

Your selection

Review your toolkit.

Illustrative EUR prices, excluding VAT. This is a design preview. No payment is collected.

Prepare a studio enquiry

Commercial and privacy information for App3D.

License coverage

Personal subscription and perpetual coverage is summarized on Pricing. Enterprise coverage is specified by agreement.

Purchases and personal data

This local design preview does not submit payments or contact forms. Final purchase terms and privacy documentation will be provided with the customer service.